#include "gles2N64.h"
#include "Debug.h"
#include "F3D.h"
#include "F3DPD.h"
#include "N64.h"
#include "RSP.h"
#include "RDP.h"
#include "gSP.h"
#include "gDP.h"
#include "GBI.h"

void F3DPD_Vtx( uint32_t w0, uint32_t w1 )
{
   gln64gSPCIVertex( w1, _SHIFTR( w0, 20, 4 ) + 1, _SHIFTR( w0, 16, 4 ) );
}

void F3DPD_VtxColorBase( uint32_t w0, uint32_t w1 )
{
   gln64gSPSetVertexColorBase( w1 );
}

void F3DPD_Init(void)
{
	gSPSetupFunctions();
   // Set GeometryMode flags
   GBI_InitFlags( F3D );

   GBI.PCStackSize = 10;

   //          GBI Command             Command Value           Command Function
   GBI_SetGBI( G_SPNOOP,               F3D_SPNOOP,             F3D_SPNoOp );
   GBI_SetGBI( G_MTX,                  F3D_MTX,                F3D_Mtx );
   GBI_SetGBI( G_RESERVED0,            F3D_RESERVED0,          F3D_Reserved0 );
   GBI_SetGBI( G_MOVEMEM,              F3D_MOVEMEM,            F3D_MoveMem );
   GBI_SetGBI( G_VTX,                  F3D_VTX,                F3DPD_Vtx );
   GBI_SetGBI( G_RESERVED1,            F3D_RESERVED1,          F3D_Reserved1 );
   GBI_SetGBI( G_DL,                   F3D_DL,                 F3D_DList );
   GBI_SetGBI( G_VTXCOLORBASE,         F3DPD_VTXCOLORBASE,     F3DPD_VtxColorBase );
   GBI_SetGBI( G_RESERVED3,            F3D_RESERVED3,          F3D_Reserved3 );
   GBI_SetGBI( G_SPRITE2D_BASE,        F3D_SPRITE2D_BASE,      F3D_Sprite2D_Base );

   GBI_SetGBI( G_TRI1,                 F3D_TRI1,               F3D_Tri1 );
   GBI_SetGBI( G_CULLDL,               F3D_CULLDL,             F3D_CullDL );
   GBI_SetGBI( G_POPMTX,               F3D_POPMTX,             F3D_PopMtx );
   GBI_SetGBI( G_MOVEWORD,             F3D_MOVEWORD,           F3D_MoveWord );
   GBI_SetGBI( G_TEXTURE,              F3D_TEXTURE,            F3D_Texture );
   GBI_SetGBI( G_SETOTHERMODE_H,       F3D_SETOTHERMODE_H,     F3D_SetOtherMode_H );
   GBI_SetGBI( G_SETOTHERMODE_L,       F3D_SETOTHERMODE_L,     F3D_SetOtherMode_L );
   GBI_SetGBI( G_ENDDL,                F3D_ENDDL,              F3D_EndDL );
   GBI_SetGBI( G_SETGEOMETRYMODE,      F3D_SETGEOMETRYMODE,    F3D_SetGeometryMode );
   GBI_SetGBI( G_CLEARGEOMETRYMODE,    F3D_CLEARGEOMETRYMODE,  F3D_ClearGeometryMode );
   GBI_SetGBI( G_QUAD,                 F3D_QUAD,               F3D_Quad );
   GBI_SetGBI( G_RDPHALF_1,            F3D_RDPHALF_1,          F3D_RDPHalf_1 );
   GBI_SetGBI( G_RDPHALF_2,            F3D_RDPHALF_2,          F3D_RDPHalf_2 );
   GBI_SetGBI( G_RDPHALF_CONT,         F3D_RDPHALF_CONT,       F3D_RDPHalf_Cont );
   GBI_SetGBI( G_TRI4,                 F3D_TRI4,               F3D_Tri4 );

   gln64gSPSetDMAOffsets( 0, 0 );
}
