#include "gles2N64.h"
#include "Debug.h"
#include "F3D.h"
#include "F3DEX.h"
#include "L3D.h"
#include "L3DEX.h"
#include "N64.h"
#include "RSP.h"
#include "RDP.h"
#include "gSP.h"
#include "gDP.h"
#include "GBI.h"

void L3DEX_Line3D( uint32_t w0, uint32_t w1 )
{
    uint32_t wd = _SHIFTR( w1, 0, 8 );

    if (wd == 0)
        gln64gSPLine3D( _SHIFTR( w1, 17, 7 ), _SHIFTR( w1, 9, 7 ), 0 );
    else
        gln64gSPLineW3D( _SHIFTR( w1, 17, 7 ), _SHIFTR( w1, 9, 7 ), wd, 0 );
}

void L3DEX_Init(void)
{
   gSPSetupFunctions();
   // Set GeometryMode flags
   GBI_InitFlags( F3DEX );

   GBI.PCStackSize = 18;

   //          GBI Command             Command Value           Command Function
   GBI_SetGBI( G_SPNOOP,               F3D_SPNOOP,             F3D_SPNoOp );
   GBI_SetGBI( G_MTX,                  F3D_MTX,                F3D_Mtx );
   GBI_SetGBI( G_RESERVED0,            F3D_RESERVED0,          F3D_Reserved0 );
   GBI_SetGBI( G_MOVEMEM,              F3D_MOVEMEM,            F3D_MoveMem );
   GBI_SetGBI( G_VTX,                  F3D_VTX,                F3DEX_Vtx );
   GBI_SetGBI( G_RESERVED1,            F3D_RESERVED1,          F3D_Reserved1 );
   GBI_SetGBI( G_DL,                   F3D_DL,                 F3D_DList );
   GBI_SetGBI( G_RESERVED2,            F3D_RESERVED2,          F3D_Reserved2 );
   GBI_SetGBI( G_RESERVED3,            F3D_RESERVED3,          F3D_Reserved3 );
   GBI_SetGBI( G_SPRITE2D_BASE,        F3D_SPRITE2D_BASE,      F3D_Sprite2D_Base );

   //  GBI_SetGBI( G_TRI1,                 F3D_TRI1,               F3DEX_Tri1 );
   GBI_SetGBI( G_CULLDL,               F3D_CULLDL,             F3DEX_CullDL );
   GBI_SetGBI( G_POPMTX,               F3D_POPMTX,             F3D_PopMtx );
   GBI_SetGBI( G_MOVEWORD,             F3D_MOVEWORD,           F3D_MoveWord );
   GBI_SetGBI( G_TEXTURE,              F3D_TEXTURE,            F3D_Texture );
   GBI_SetGBI( G_SETOTHERMODE_H,       F3D_SETOTHERMODE_H,     F3D_SetOtherMode_H );
   GBI_SetGBI( G_SETOTHERMODE_L,       F3D_SETOTHERMODE_L,     F3D_SetOtherMode_L );
   GBI_SetGBI( G_ENDDL,                F3D_ENDDL,              F3D_EndDL );
   GBI_SetGBI( G_SETGEOMETRYMODE,      F3D_SETGEOMETRYMODE,    F3D_SetGeometryMode );
   GBI_SetGBI( G_CLEARGEOMETRYMODE,    F3D_CLEARGEOMETRYMODE,  F3D_ClearGeometryMode );
   GBI_SetGBI( G_LINE3D,               L3D_LINE3D,             L3DEX_Line3D );
   GBI_SetGBI( G_RDPHALF_1,            F3D_RDPHALF_1,          F3D_RDPHalf_1 );
   GBI_SetGBI( G_RDPHALF_2,            F3D_RDPHALF_2,          F3D_RDPHalf_2 );
   GBI_SetGBI( G_MODIFYVTX,            F3DEX_MODIFYVTX,        F3DEX_ModifyVtx );
   //  GBI_SetGBI( G_TRI2,                 F3DEX_TRI2,             F3DEX_Tri2 );
   GBI_SetGBI( G_BRANCH_Z,             F3DEX_BRANCH_Z,         F3DEX_Branch_Z );
   GBI_SetGBI( G_LOAD_UCODE,           F3DEX_LOAD_UCODE,       F3DEX_Load_uCode );
}

