/*
	Copyright (C) 2007 - 2024
	by Jeremy Rosen <jeremy.rosen@enst-bretagne.fr>
	Part of the Battle for Wesnoth Project https://www.wesnoth.org/

	This program is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.
	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY.

	See the COPYING file for more details.
*/

/**
 * @file
 * Template instantiations for wesnoth-game.
 */

#include "animated.hpp"

#include <SDL2/SDL_timer.h>

// Put these here to ensure that there's only
// one instance of the current_ticks variable
namespace {
	int current_ticks = 0;
}

void new_animation_frame()
{
	current_ticks = SDL_GetTicks();
}

int get_current_animation_tick()
{
	return current_ticks;
}
